![]() ![]() ![]() ![]() I expect to add to this collection gradually over time as I write more functions for my own projects. In particular this repository contains a lot of mathematical functions for things like linear algebra and computational mathematics. Most of them are either things that I've written for my own use during my years of hobbyist game development, or things that I thought might be of general utility that I had written using other programming languages during grad school. ![]() This is a collection of general-purpose functions I've made for GameMaker Studio 2 (Version 2.3), written in GameMaker's programming language GML. GameMaker Studio 2 Mathematical Scripts by Adam Rumpf This is for people to know if there is more text or none.Steepest Descent Papercraft Cookery Links GameMaker Studio 2 Scripts Script - Tells what script to use for the arguments.Ī0 - argument0 this is Showing the name in the textbox but could be used for talk.*Ī3 - argument3 this is special and has to be assigned number 1 or 0. If place_meeting(x,y,bob) //If I meet object "bob" at these coordinates The script you put in Shaun's Step Event says that if you press key Enter then I will perform an action based on what NPC I am touching. Do thi until you are bored or want to see the explaination.ĭialog_box script is the heart and is controlling the text with arguments. Move Shaun to the character and press Enter then press any key to move to the next page. In the Step Event of Shaun make action Execute a Piece of Code and place this in it:ĭialog_box('Bob','Hello Sir.','What is your name?',1)ĭialog_box('Bob','Haha!','You are the great Shaun!',0)ĭialog_box('Michelle','I am depressed.','Do you have any chocolate?',0)ĭialog_box('Janessa','Hello!','I am very talkative!',1)ĭialog_box('Janessa','People say I should shut up','But why should I?', 'Oh yeah.',1)ĭialog_box('Janessa','Oh I am too loud.','Guess I better be quiet.',0)Ħ. Keyboard_wait() //Wait until a key is pressedĥ. If(argument3) //If 1 then show text_more, if 0 then don't Call it "dialog_box"(minus the " ") and type in:įont_color = green //The font's color is greenĭraw_sprite(text_box,0,32,10) //Show textboxĭraw_text(43,20,argument0) //Text line 1ĭraw_text(43,58,argument1) //Text line 2ĭraw_text(43,96,argument2) //Text line 3 Text_box should be decorated a little around the edge or the whole thing.Ĥ. Sprite text_more should be an arrow pointing to the right or down. Then make a sprite that is 20 width by 20 height and name it "text_more"(without the " "). Make a sprite that is 580 width and 144 height and name it "text_box"(without the " "). There is no need to give them any actions unless you want them to move around.ģ. Make objects bob, janessa, michelle(all lowercase just in case) and give each of them a respectable sprite. Make a sprite and then an object for the player(name it Shaun(I have a big ego)) that can move in all directions and make it move with under KeyPresses. The tutorial for making a player interaction with NPC objects.īy Shaun "The_Pup" Campbell(with thanks to Ryan and Yugi for their tutorials)ġ. The RPG Made Easy in Game Maker: Talking NPCs ![]()
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